A new semester has begun here at the Maryland Institute of Technology for the Humanities (MITH). With it brings news of collaborative projects, successful workshops we’ve attended and hosted, and the fun always had in the daily life of MITH. The MITH Monitor is available in hard copy and digital . . .
Early Americas Digital Archive
The Early Americas Digital Archive (EADA) is a collection of electronic texts and links to texts originally written in or about the Americas from 1492 to approximately 1820. Open to...
Shakespeare Quartos Archive
The Shakespeare Quartos Archive is a digital collection of pre-1642 editions of William Shakespeare's plays. A cross-Atlantic collaboration has produced an interactive interface for...
Collaborative Ajax-Based Modeling Platform (CAMP)
CAMP is an open source, collaborative, 3d modeler that allows users with very little experience to generate a 3-dimensional model in their web browser which they can then allow other...
Shelley-Godwin Archive
The Shelley-Godwin Archive draws primarily from the Bodleian Library, Oxford, and the Carl H. Pforzheimer Collection of Shelley and His Circle at NYPL, which together hold an estimated...
Project Bamboo
Funded by the Andrew W. Mellon Foundation, Project Bamboo is a partnership of ten research universities building shared infrastructure for humanities research. Within Bamboo, MITH is...
Deena Larsen Collection Temporarily Down
The Deena Larsen Collection website is temporarily down. We are working to get it back up and running. Thanks for your patience! Check back here and follow @UMD_MITH for updates.
Thinking about the End Product
Since my last post, I have been working on a grant application. This has afforded the opportunity of some stock taking. I’ve also had some very helpful conversations with scholars in the field: Juan Garcés and Matt Munson in Hebrew Biblical Studies, Tim Finney in New Testament and Desmond Schmidt . . .
THATCamp Games: Maryland Is For Gamers
THATCamp Games, last weekend’s four-day unconference on digital humanities and gaming, had its origin in a packed “humanities gaming” catch-all session at THATCamp Prime 2011, where we quickly realized that “games” was too broad a topic for a single session. THATCamp Games brought together members of the games industry, games . . .
